Amazon’s customer service: Legendary??
I’ve heard tales told throughout the internet regarding Amazon’s Olympian-level command over all things customer service, but have never yet experienced it first-hand. I mean, I shop with Amazon all the time, because I think it’s a great site and just about anything I want to buy I can find cheapest through them. I don’t think anyone doubts Amazon’s ability as a retailer, and obviously a multi-billion-dollar corporation doesn’t particularly need any words of praise from a random dude on Tumblr who just finished off a family-sized bag of Double Stuf Oreos, but I gotta give credit where credit is due.
Yugioh Forbidden & Limited List 9/30
Hey look, it’s a whole new banlist! It’s like they never end now that we get them four times a year.
Some really interesting changes, but at the same time they’re all fairly mild.
Nothing! This is the second time in a row there have been no new additions to the forbidden section of the list. This makes sense, considering we’ve had a few months of some pretty balanced gameplay. I don’t think any one deck has been doing leagues better than any of the other decks. Right now we do have some obvious top contending decks in Shaddoll, Satellarknights, and Burning Abyss, but I don’t feel like they’re unfairly good.
Still, two formats with no new forbidden cards is unprecedented. Given, most formats have lasted twice as long as the newer ones, but even then I don’t know that we even went one format with no new cards being forbidden.
Glow-Up Bulb (From Forbidden): Here’s the first card that I don’t think anyone saw coming. It’s basically a free Level 1 tuner monster that any deck can run. Of course, Synchros have kind of fallen out of favor, and the game is a lot faster than it was when Bulb was in the game last. We’ll see what kind of impact it makes.
Infernity Archfiend (From Unlimited): The third Infernity card to be limited, alongside Launcher and Barrier. They’ve been trying to take down Infernities for a while (and now’s as good a time as any to try again since they won the world championship), and while Barrier was definitely a powerful card, Archfiend is what opens up the majority of the plays in the deck. With it being limited, the deck might finally be completely hamstrung. Then again, I thought a similar thing when Infernity Barrier was limited.
Raigeki (From Forbidden): And for the one card absolutely no one anticipated EVER coming back from the Forbidden section, Raigeki, aka “destroy all monsters your opponent controls.” It’s like Dark Hole, but it doesn’t affect you, and Dark Hole itself was Forbidden for quite some time. So why bring Raigeki back? Plain and simple: destruction isn’t what it used to be. So many monsters in the game either have effects that prevent destruction, or gain effects upon being destroyed. The removal method of choice these past few formats have been returning cards to the hand/top of the deck, or absorbing them with Number 101. Banishment has also been becoming more popular lately as more folks run Karma Cut. I see Raigeki being the Goyo Guardian of this list: A powerful card in its day, but it won’t do much damage at all now that it’s back. No one even runs Dark Hole anymore.
Soul Charge (From Unlimited): In my opinion, a card that should never have been made. I disagree with any card that lets you summon up to five monsters at once with no restrictions on what monsters are summoned. The “downside” of paying Life Points is irrelevant, as is losing your Battle Phase if you’re able to make a field that your opponent can’t get over, or has to invest a large amount of resources to do so when you made the board from one card. I’d much rather see the card banned, but limited is a good start.
Super Polymerization (From Unlimited): Another powerful card, though it was just waiting for a deck to come along to abuse it. Shaddolls have been making liberal use of the card since they came along. Being able to get rid of your opponent’s monster and Summon a boss monster is obviously insane, but the fact that you can’t even chain to its effect makes it all the crazier. You can’t respond, you can’t negate, you just sit there and take it.
Blackwing - Gale the Whirlwind (From Limited): Remember when Blackwings were the top deck for, like, ever? Gale was a serious threat back in the day, being able to permanently halve any monster’s ATK. However, Blackwings are more or less irrelevant these days, so I don’t see any issue with bringing this card back.
Gorz, the Emissary of Darkness (From Limited): OCG has had this card at 2 for a while. It’s not really as much of a threat as it once was, though it’s still nasty to run into. Even if I know my opponent isn’t running it, or I know they have cards on the field, I still attack from lowest to highest out of habit.
Ceasefire (From Limited): Yeah, not really sure what they were thinking here. Basically the only deck that runs this card is chain burn, and Konami has been very cruel to solitaire decks lately. Maybe it’s to try and counter the incoming Pendulum Swarm?
The Transmigration Prophecy (From Limited): More and more cards gain effects from the Graveyard, so a way to counter cards like that is always welcome. It even lets you remove a Graveyard target for an opponent’s card effect. The only reason I think it was even at one is because it potentially opens up a loop where you can’t deck out, but who even cares about that??
No Longer On List:
Coach Soldier Wolfbark (From Limited): Satellarknights have a much more potent Wolfbark of their own at three, so there’s no real reason to keep this card at one. It’s not like Fire Fists are going to be doing anything.
Magician of Faith (From Semi-Limited): I remember how much everyone flipped out when this card was unbanned the first time, and no one used it. Then it went to two, and no one still used it. Now it’s at three. Guess what’s going to happen?
Formula Synchron (From Semi-Limited): Between this and Glow-Up Bulb, it looks like Plant Synchro is back. I guess Konami really wants to push the 5Ds collection for when it comes out.
Reinforcement of the Army (From Semi-Limited): Another card that’s been gradually making its way off of the list. It’s been at one for so long, I can’t believe it’s off the list entirely now. Especially when there are so many more decks that can use it so effectively! Namely Satellarknights, but holy smokes.
That’s it! Another moderately tame list, but still some interesting choices. I think Raigeki and Glow-Up Bulb were definitely the “WHAT IS HAPPENING” choices this time around. Now let’s all sit back as people pay a bunch of dollars for them, only for them to plummet as people realize they aren’t as good as they used to be.
Look at this stupid little kid. He starts playing this flippin’ wannabe skee ball game like his cares are all the way in another solar system until he hears there’s a 30 second time limit then it’s like WHOA WHAT!!!!!!!! WHAT!!!!!!!!!! HANG ON!!!!!!!!!!!!! Like as if he didn’t have that time limit he’d be leisurely tossing balls on the trampoline until the inevitable collapse of spacetime.